The top is a PSA discouraging the trends leading to more reanimation of the deceased for free labor.
The bottom is a poster created for a billboard which promotes a private corporation's service of ensuring the dead for purposes of familial preservation.
Dhane Taylor
Ian Hawkes
Kent Thalman
In the world of the composed dead, there are many solutions proposed, but none without controversy. Several political and religious factions do much by way of persuasion in order to rally others behind them. There are those in favor of cremation, others that propose reanimation, and several others who are in favor of simply preserving those that have passed on. The politics as they relate to aesthetics has much to do with the motivations behind each group’s proposition. For example, if those in favor of preservation are heavily opposed to “dead labor,” then their arguments take a moral aesthetic tone. You could almost call it a play toward our sympathy and guilt at the same time. Conversely, the groups in favor of cremation seek a more informative and realistic aesthetic tone. There is no need to guilt anyone into burning themselves after death. Rather, their stance is a logical one, seeking to achieve social reform through spatial practicality. Finally, those who wish to reanimate the deceased more often than not will take a similar tone to logic. The aesthetics therefore will relate, much to the outrage of extremist groups that find reanimation immoral.
A social reality today is centered not around the time of death as much as near birth. Abortion is a topic with very difficult texts to navigate, and is a current and important topic of discussion. While the issue of reanimation is fictional, it can be related to the complexities of current issues such as abortion, illegal labor, xenophobia, etc. Are not some people treated as if their lives were less important than the high-born today? And are not others feared because they are considered the “other.” This happens in every society in today’s world. Such a discussion potentially navigates and communicates within the confines of this invented reality. There are potential limitations as well, as is the case with nearly all narratives or artistic platforms. But the benefits of such a communicative platform is its reach. Such a fantasy can cause reflection within those who would otherwise refuse to grapple with said issues in the real world.
One example our group drew from in class specifically is that of Effie Trinket and the Capitol’s absurd focus on fashions around a death game. It creates an aspect of the Hunger Games world that wasn’t as explored in the film. It is an advertisement those people would see every day and influence their menial decisions. Comparatively, the people of the world where the dead refuse to decompose would be so accustomed to the bodies that many would not have a strong stance as to what to do with them. With our endeavour, we created public service announcements, government issued messages, and juvenile placards. Each of these were to represent a different decisive extreme aimed at swaying the average citizen’s opinion.
The creation of a world within a fiction piece is always daunting and exciting to me. I will always remember the first time I read ‘Dune’ by Frank Herbert. I was absolutely enveloped in the science fiction world he created. What I thought was most impressive with Herbert’s work was how each of his characters were driven by actual social pressures, that interplayed with one another and had correlating sponsors, enemies, and followings. Herbert created a complete system of government, trade, and religion, and his technology and characters were based off of these constructs and felt as though they had grown organically from the world. We tried our best to bring this type of believable culture into our world. We quickly realized that not having bodies decay would lead to a great deal of religious complexity, as well as social problems with responding entities who try to solve those problems. As different viewpoints became clear to us, it seemed natural to break our group into factions, having each of us create artifacts from that certain social view. I feel that in this way we have managed to create a world which is populated with actual social questions that seem relevant and human.

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